auvideo
portfolio about
this was a solo project which made use of a wireframe renderer, specifically tailored towards drawing visuals on analog oscilloscopes using the X/Y mode with high-frequency audio signals. a wrapper for this renderer exists for the Unity game engine, which i made use of and have updated with the newest version of the plugin, alongside more thorough instructions for other individuals interested in trying something like this themselves.
what is it about?
at its core, i wished to inform people about this unusual yet captivating form of graphics generation, presented as a simple, endless 3D maze game where an arcade joystick was the sole input method. i was largely inspired by vector-based arcade games such as Tempest, the Vectrex home console, and “oscilloscope music” (photosensitivity warning) in the making of this project.
the most unexpected journey with this project was the realization of several different audio requirements for oscilloscope X/Y experiments such as this one. while i don’t intend to do a full writeup here, i started out using my laptop’s built-in audio hardware (resulting in totally unintelligible messes of vector spaghetti due to AC coupling and ringing), a CX31993-based DAC (significant improvement thanks to DC-coupling, though it still had some ringing issues), and finally yet another purpose-built solution which, understandably, worked the best out of them all. i will likely fork the repository above since it, like the wireframe rendering API, does not provide pre-compiled binaries.
and to bring it back to my central theme of legacy/”obsolete” technology re-use, the analog oscilloscope featured in this project was saved from being crushed into dust. yes it works fine!
and to bring it back to my central theme of legacy/”obsolete” technology re-use, the analog oscilloscope featured in this project was saved from being crushed into dust. yes it works fine!
images - close up
images - on location
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