e-waste scavenger hunt
what is it about?
this project’s main focus was a test in rapid prototyping, specifically for making a VR interaction using Unity and Oculus/Meta’s XR Interaction SDK. in the experience, the player places four capacitors on a circuit board in order to make an LED start flashing.
i had described the project as a proof of concept about a polluted world full of discarded electronic commodities, where the playable character has to find what is needed to bring each item they find back into a working state, all to find out why each item ended up where it did.
when i showed this off and described the concept, the idea of the playable character being an “e-waste mouse” seemed to bounce around a lot, and i think i would go with that if i ever decide to take this idea further.
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