looking glass - mobile phone timeline
the goal of this project was to use an external piece of hardware with the Unity engine. i decided to use a Looking Glass Portrait to make a looping demo showing various parts in the history of mobile phones and the way they have evolved over the years. never-ending demo videos that certain devices play to grab attention or show information were the main inspirations of this project, and i tried to keep things interesting by including animations that corresponded to each device (such as the monochrome snakes going across the screen when the Nokia 3310 is shown).
all of the animations in the timeline were done ‘by hand’ using coroutines in Unity, which was initially a bit of a challenge but quickly made sense and worked well for what i wanted to do with the holographic display.
on location
behind the scenes
©2026 isiah f