combined VR interactions




note: this is an older project of mine that is not a fair representation of where my skills remain now. as such, i have removed it from the main view but will leave the page up in case one wishes to see it.
what was my role?
tweaking the basic interactable scene i had made for a previous project and making sure the interaction still worked in VR outside of that project.


what is it about?
this project was primarily about trying to find ways to connect three different projects that didn’t share many similarities in terms of their theme. the scene starts out in a small, dingy apartment created by another collaborator, where the user has to find two pieces that connect to the computer’s logic board - the interactable scene i made. once this is completed, the user is transported into yet another collaborator’s floating tree scene, a purposely parralel environment compared to where they started.




images


the apartment scene where the user started out. the objective was to search the apartment for oversized capacitors to insert into the computer, which then transferred you to the scene shown on the right.
the “end” scene that the user would be transferred to once all of the capacitors in the apartment were found. it was important to make the transfer of scenes more graceful with a fadeout, in order to reduce the chance of VR-induced motion sickness.


©2026 isiah f